![]() we’ve definitely thought about a solo queue but at this time we don’t feel like it’s necessary or best for overwatch.we decided to use the emote, create a conductor skin and then release them both to promote the album. our animation department had done the amazing conductor emote which was going to be a normal event unlock. then we thought about which character would make sense to have a musical skin (obviously lucio was discussed). we came up with the idea of “albums” that we were going to release (note: plural) and we thought that doing a mini-event around the first album would be really fun. ![]() adam, derek and scott had all of this amazing music and we were brainstorming ways of getting it to players. for maestro sigma in particular, that actually started with our composers and audio director. ![]() i’m not an artist but we like exploring alternate versions of heroes such as “Junker D.Va” sometimes.there’s nothing on the immediate horizon you need to be hoarding these for outside of event loot boxes we always encourage players to spend their credits on things they want.horizon is not on the…horizon (oof bad pun) aaron did a lot of work on paris but we’re still not happy with it.Can we see more of early pre-alpha Overwatch footage? Those videos you’ve shown at BlizzCon 2017 were amazing!.Why do you think this system is problematic? A couple of months ago Jeff Kaplan said that level borders will go away in OW2.Some players don’t like to be matched against premade groups - have you ever thought about introducing pure solo-queue to avoid such situations?.Is your choice based on popularity of a hero or how many skins a hero already has? How do you choose which hero gets new skins for event/promotional challenges like “Maestro Sigma”.Talon Mercy, Overwatch agent Zarya etc.)? Do you think it would be a great idea to introduce something like that in the game or such skins would be too confusing? Question for Overwatch art department: what is your opinion on fan-skins, showing “alternative life” of some heroes (ex.Do you think this problem should be solved somehow (perhaps reset credits/introduce new currency in sequel) or we can safely hoard credits for future? Long-time players have enormous amount of credits and really have nothing to spend them on.Can you share some insights on Paris & HLC reworks? Horizon already underwent a rework in the past, so which parts of this map you consider especially problematic? Any hints on when we’ll be able to test new version of those maps?.Here are some questions from members of Russian Overwatch fan-community OverFire: How's the Lore coming (New Creative writer revealed) Questions answered by Game Director Jeff Kaplan: There is an upcoming experimental card that will work to aggressively reduce the effectiveness of “Double-Shield” comps and possibly work to make Shield tanks more brawly.Assault maps, in general, are not going away nor are there any plans for players to choose what maps they want to play.No planned changes confirmed for Paris or Horizon Lunar Colony, though the dev team is still looking at Paris.Crossplay and Crossprogression for console and PC is still in the dev team’s interest.Reinhardt charge to boop or pin based on aiming left or right is confirmed as tech.Mercy Superjump is confirmed as tech, not a bug.Jeff Chamberlain is now the lead writer of Overwatch.There are plans to improve systems to identify and prevent disruptive behavior in the future.There will be increases to the penalties for leavers in Competitive Play. ![]() However, this forum thread has all of the developer responses in a single easy-to-view place.
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