![]() A button has to be held to make time move when the player is stationary, meaning waiting for guards to move out of the way (a core part of almost any stealth game) can be more than a minute of just sitting in a bush, awkwardly holding one key down. ![]() It’s a neat idea in isolation, but it’s not one I think lends itself particularly well to a stealth game. If everything goes wrong and the guards are alerted, time can also be rewound to attempt a section again and again. This gives the player time to assess their surroundings, look for vantage points, and aim the grappling hook to perform speedy air manoeuvres. The main mechanical hook of Shadwen is that, much like Superhot, time won’t move until the player does. What’s worse is that it manages to fall short in some of the most crucial ways a stealth game could. Unfortunately, after playing both the preview build and the final retail copy, it’s safe to say that Shadwen is as bare-bones as it gets. With that setup, and a really interesting world to play about in, there’s no way it could fail, right? Wrong. Shadwen has a really cool premise: take control of an assassin (also called Shadwen) with a grappling hook and the ability to manipulate time, to sneak through an occupied city with a little orphan girl to take down a despotic king. ![]() And with such a business model, what makes customers come to you instead of the competition, if not the fact that they are respected/listened to/well treated? I think that it would tremendously increase the value of the GOG store.A few nuggets of goodness buried under a mountain of bland Sure, it might hurt the bottom line a bit, but that's arguably already the situation they are in with they DRM-free model. Maybe add an extra fee for the "Steam Connect" functionality on GOG? Or make some time-limited promotions? I don't really know but at the end of the day, isn't part of the DRM-free appeal the lack of vendor lock-in? To put a dent in steam's profit, my suggestion would probably work (but then you risk losing customers to Steam, as you said). And with every game I buy on Steam instead of GOG, Steam gets money instead of GOG (which actually don't bother me that much, as long as they support Linux). But as great as GOG connect is, I probably won't switch my primary store anytime soon, given the number of games I have on steam (lock-in FTW -_-). Steam connect or whatever).I would argue that it doesn't make sense for Steam, since (based on my totally biased perspective) they are the biggest by far and as such, they don't need to grab customers from GOG. So if anything like that would happen, it would be Steam's project (i.e. GOG is competing with Steam, and giving out Steam keys means promoting their competitor. Quoting: Shmerl Quoting: MayeulCHere come a thought: they could partner with publishers to offer free steam key when you buy a game on GOG (or redeem it to your linked account this would avoid keys being resold). And I wish the humble monthly bundle would offer GOG keys as well :) not bad :) I second the thoughts on the galaxy client, though. Here come a thought: they could partner with publishers to offer free steam key when you buy a game on GOG (or redeem it to your linked account this would avoid keys being resold).ġ2 games added to my GOG library. Reasonably all Steam Gamers they will continue buying games for Steam and they will wait for GOG to connect their games for FREE! So why GOG is doing this :o? So Why they dont offer a steam key as an optional option ? GOG Connect adds my steam games to GOG Library for FREE but when I want to purchase games from GOG they dont give me a steam key. So at the end I buy games from Humble which they offer both DRM Free + Steam key or directly from steam. Well sometimes I want to buy things from GOG but then. Quoting: wolfyrionWell GOG kinda makes me fill a bit guilty since I haven't purchased anything from them but I have around 133 Games in my Library out of the 7000+ Games on steam.
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